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Author
Duq_
Downloads
1
Updated
3/21/2026
Kits & Crates +
GUI-first Kits + Animated Crates • Chance-based rewards • Optional reward actions (commands/sounds/particles) • Block Crates (counters) • Keys • Reveal styles & effects
Native: 1.21 • Tested: 1.21–1.21.11 • Author: Duq_ • Test Server: mcwar.co
[url=https://discord.gg/8nYzbQdKYz]DISCORD LINK
FOR ALL DISCUSSION & QUESTIONS
What is Kits & Crates +?
Kits & Crates + is a modern, in-game editor for building kits and reward crates without living in config files.
Create loadouts, build crate reward pools, and control exactly how rewards are delivered — including optional “reward actions” like commands, sounds, and particles.
It’s also built to go beyond “just opening a GUI crate” — you can run a fully polished reveal system, pick reveal styles + effects, require keys, and even use placeable world crate blocks with visible counters and effects.
[indent]Built for fast iteration, clean menus, and modern 1.21.x servers.
Thousands of ways to customize![/indent]Layered % Chance Crate Creation!
Customizable Crate Open Effects!
Slot Specific Layered Kits!
New!
Custom Animated Physical Open Crates!
Customizable Kit GUI Menu!
Highlights
✔ GUI-first workflow — create/edit kits & crates in-game
✔ Animated crate openings with protected sessions (no accidental interruption mid-animation)
✔ Chance-based reward pools per entry (% chances) + layered containers
✔ Reward Actions (optional) — run commands, play sounds, spawn particles
✔ Polished editor UX — clear icons & indicators for what each reward contains
✔ Reveal Styles + Reveal Effects — pick the “showcase” style and the effect/theme that sells the reward moment
✔ Block Crates (counters on them) — place physical world crate blocks with ambient/open FX + optional uses counter display
✔ Keys — optional key requirements per crate/block opening (with clean UX)
✔ Theme Packs — built-in /kits menu themes you can apply in-game
✔ 1.21.x focused — designed for modern Paper/Spigot servers
Core Features
Kits
Create kits with items (weapons, armor, tools, custom items, etc.)
Set display name/icon, organize kits cleanly
Optional permission gating per kit
Supports both “inventory-style” kits (slot-specific) and layered/container-style kits (rollable pools)
/kits menu is themeable (titles, borders, buttons, lore templates, etc.)
Crates
Create crate reward pools with % chances
Animated opening flow for a “premium” feel
Optional reward actions per reward entry (commands/sounds/particles)
Layered containers (nest pools inside pools so crates aren’t flat)
Reveal system (polished): configurable reveal style + theme + effects, designed to make the reward moment actually feel good
Block Crates + Keys
Optional placeable crate blocks in the world (not just opening from a menu)
Optional uses / availability counter display above the block (readable for players at a glance)
Ambient particles + opening FX while interacting
Optional key requirements (with clean “Key Required” behavior)
Designed for persistent “crate locations” + protected blocks (so players can’t grief them)
Editor Polish
GUI indicators so admins can see what’s attached to a reward at a glance
Designed for quick iteration: edit → test → adjust
Curated picker libraries for sounds/particles (so admins aren’t guessing enum names)
Built-in /kits theme packs (apply in-game) for fast server-wide UI consistency
Quick Start
Drop the jar into /plugins and restart.
Open the editor menu.
Create a Kit (add items, set a name/icon).
Create a Crate (add rewards, set chances, add optional actions).
(Optional) Set a reveal style/effect + theme so opening “feels premium” by default.
(Optional) Enable keys and/or block crates for a world-based opening flow.
Test open a crate and verify animation + reveal + payouts.
[b]Commands &
Permissions
Moved to the Documentation Section ABOVE![spoiler=FAQ / Notes]
Does it require a database?
No — it’s designed to be simple to deploy and GUI-driven.
Can I edit configs manually?
Yes. The editor is the primary workflow, but file edits are supported. After manual edits, use your plugin reload flow (if enabled) or restart.
Crate openings can’t be interrupted?
Crate opening sessions are designed to prevent accidental closure/interruptions during an animation.
Does it support keys + block crates?
Yes. Keys can be required, and crate blocks can be placed in-world with optional counters + effects (depending on your server flow).
Support
DISCORD LINK
FOR ALL DISCUSSION & QUESTIONS[/color]
If something breaks,
include:
• server version (Paper/Spigot + build) • plugin version • steps to reproduce • console errors.
You can also preview behavior on: mcwar.coKits & Crates + • by Duq_
Account required
Sign in to download
You can browse listings, docs, support, and wiki pages without an account. Buying, downloading, and reviewing are tied to a Block Arsenal account so entitlements, updates, and support stay attached to you.
Author
Downloads
1
Released
3/21/2026
Updated
3/21/2026
Compatibility
Paper, Spigot
Dependencies
Install difficulty
Easy
Latest release
0.3.4 | 3/21/2026
Latest release notes will surface here alongside the full updates tab.


