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Dead Body

The Dead Body download page with the current package, overview, version history, and docs.

Keep player and mob deaths visible instead of dumping everything into empty space.
Support MythicMobs filtering plus optional LibsDisguises-based corpse models.
Tune the whole system from YAML or the in-game admin GUI.

Runtime

Paper 1.21.x / Java 21

Optional stack

LibsDisguises, ProtocolLib, MythicMobs, WorldGuard

Admin tools

/deadbody admin, dead-body.yml, combat-bodies.yml

Stage

Live release

Latest release

Dead Body — Realistic Lootable Corpses (Player & Mob Bodies)

The Dead Body download page with the current package, overview, version history, and docs.

  • Keep player and mob deaths visible instead of dumping everything into empty space.
  • Support MythicMobs filtering plus optional LibsDisguises-based corpse models.
  • Tune the whole system from YAML or the in-game admin GUI.
Dead Body — Realistic Lootable Corpses (Player & Mob Bodies)

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Overview

Dead Body keeps death visible. Players can loot real bodies, mobs can leave configurable corpses behind, and combat logging can route through optional combat bodies instead of vanishing into a disconnect exploit.

The plugin is built for servers that care about aftermath, not only death messages. It makes death scenes, looting, and cleanup feel deliberate.

At a glance

  • Keep player and mob deaths visible instead of dumping everything into empty space.
  • Support MythicMobs filtering plus optional LibsDisguises-based corpse models.
  • Tune the whole system from YAML or the in-game admin GUI.

Compatibility and setup

Runtime

Paper 1.21.x / Java 21

Optional stack

LibsDisguises, ProtocolLib, MythicMobs, WorldGuard

Admin tools

/deadbody admin, dead-body.yml, combat-bodies.yml

Stage

Live release

Guide

Dead Body purpose banner

Purpose

Make deaths leave something real behind

Dead Body gives player deaths, mob deaths, and combat-log deaths a visible presence in the world.

Instead of letting every death dissolve into a loose item pile, Dead Body keeps the scene readable. That is better for gameplay, better for atmosphere, and much easier to design around on combat-heavy servers.

It is especially strong on servers that want looting, body recovery, or corpse presentation to feel like part of the combat identity.

Overview

  • Lootable player corpses with kept equipment and item state.
  • Mob corpses, including MythicMobs-aware filtering and overrides.
  • Optional combat-log bodies to reduce disconnect abuse.
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First Boot

Generate the files, then tune the body rules

The clean rollout is to bring the core corpse loop online first, then decide whether combat bodies and advanced models belong on your server.

After first boot, the main files live in plugins/DeadBody/dead-body.yml and plugins/DeadBody/combat-bodies.yml. That gives you one place for the general corpse rules and one place for the optional combat-log layer.

Start with player corpses and normal cleanup first. Once that feels right, add the combat-body module and optional high-fidelity mob or player models if the server benefits from them.

First boot

  • The core corpse loop works without console noise.
  • Loot, despawn timing, and cleanup feel correct on a real death.
  • Optional combat bodies can be evaluated after the main flow is already stable.
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Integrations

Add the extra corpse fidelity only when it helps

Dead Body can stay lightweight or grow into a richer presentation stack depending on the server.

LibsDisguises enables higher-fidelity player-model and mob-corpse presentation. MythicMobs makes it easier to filter or override corpse behavior for custom mobs. ProtocolLib and WorldGuard stay optional instead of bloating the install path on day one.

That gives you a simple rollout path: get the core death loop right first, then add the richer visual or ecosystem layers only where they are worth maintaining.

Why the dependency story is healthy

  • The base corpse loop does not require a giant stack.
  • Optional integrations make presentation and filtering richer without forcing them on every server.
  • The plugin is easy to stage because the extra layers are clearly optional.
Dead Body showcase banner

Showcase

Show the body, the loot moment, and the cleanup flow

Dead Body is easiest to trust when the page proves the aftermath loop, not only the feature list.

Use the gallery to show one player corpse scene, one mob corpse or advanced model example, and one admin-facing cleanup or config surface.

That tells buyers the plugin is both atmospheric and practical to run.

Gallery

  • Corpse presentation looks intentional in the world.
  • Looting is readable and worth using.
  • Cleanup and admin control are clear enough for production use.

Gallery

Preview slot

Dead Body in a live server scene

A real in-world shot that shows Dead Body doing its job instead of hiding behind a menu.

Preview slot

Dead Body admin tools

A clean admin, editor, or config view that proves the plugin is practical to run.

Preview slot

Dead Body final payoff

A polished result that shows why the plugin belongs in a production server stack.

Releases

Release notes

1.1.2

BA-RELEASE

3/20/2026

Downloads

Related download pages and add-ons

Dead Body — Realistic Lootable Corpses (Player & Mob Bodies) preview
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Dead Body — Realistic Lootable Corpses (Player & Mob Bodies)

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Clean & Powerful - Turn every death into a story - Eliminate Item Lag & Loot the fallen.

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