
Wiki
Dead Body Wiki
Public setup, corpse visuals, loot rules, integrations, and troubleshooting for Dead Body.
Getting Started
Start here for install, first boot, generated files, and the main runtime settings to review first.
Core Corpse Setup
Choose the right corpse visual mode, set loot rules, and tune mob-body behavior without guessing from raw YAML.
Optional Systems
Add combat logging, external integrations, and troubleshooting only after the main corpse loop is already stable.
Dead Body is Duq_'s corpse and death-body plugin for lootable player corpses, lootable mob corpses, multiple visual renderers, pose editing, admin GUI tools, animated despawn handling, and an optional combat-logging add-on.
This wiki is the public setup and server-owner guide for Dead Body. It focuses on the parts people actually need:
- installing the plugin cleanly
- understanding the generated config files
- choosing the right corpse visual mode
- setting loot rules and permissions safely
- configuring mob corpses, MythicMobs, nameplates, and integrations
- fixing common setup mistakes quickly
Start here
If you are brand new to Dead Body, use this path:
1. Install and first boot
Start with install and First Boot so the folder generates cleanly and you know what files to expect.
2. Set the runtime rules before editing details
Use config Files, Runtime, and Persistence before you start changing visual modes, loot rules, or cleanup behavior.
3. Set commands and permissions early
Read admin Commands and Permissions before you hand access to staff or testers.
4. Choose the corpse visual style you actually want
Use visual Modes, Nameplates, and Renderers before you commit to ArmorStand, ItemDisplay, or PlayerModel.
5. Decide how corpse looting should work on your server
Use player Corpses, Loot Rules, and Containers to decide whether looting is public, permission-gated, or owner-friendly.
6. Add mob bodies only after player corpses feel correct
Then move into mob Corpses, MythicMobs, and Models.
7. Use the in-game tools after the core loop is working
Read pose Studio, Display Studio, and Admin GUI when you are ready to tune visuals instead of just proving the plugin works.
8. Add optional systems last
Use these when the base setup is already stable:
Documentation map
Getting Started
Core Corpse Setup
- visual Modes, Nameplates, and Renderers
- player Corpses, Loot Rules, and Containers
- mob Corpses, MythicMobs, and Models
- pose Studio, Display Studio, and Admin GUI
Optional Systems
What this wiki covers
Dead Body includes a focused public file set:
dead-body.ymlfor the main corpse, visuals, loot, nameplate, and persistence behaviorcombat-bodies.ymlfor the optional combat-logging moduledead-body.db.ymlwhen corpse persistence is enabled and data has been written
This wiki turns those files into a readable setup surface so server owners can make intentional decisions instead of guessing from raw YAML.
Current public feature set
Dead Body currently includes:
- lootable player corpses
- optional lootable mob corpses
- corpse visuals in
ARMOR_STAND,ITEM_DISPLAY, andPLAYER_MODEL - global nameplates across render modes
- ArmorStand Pose Studio and ItemDisplay editing tools
- admin GUI controls for the main runtime settings
- animated despawn and cleanup controls
- WorldGuard compatibility options for cancelled interaction events
- optional MythicMobs, LibsDisguises, ProtocolLib, DeathPlus, and Nexo bridges
- optional CombatBodies support with
/logoutand/combatbodies
Recommended order
If you are setting up a live server
- install and First Boot
- config Files, Runtime, and Persistence
- admin Commands and Permissions
- integrations and Troubleshooting
If you are tuning visuals and corpse presentation
- visual Modes, Nameplates, and Renderers
- pose Studio, Display Studio, and Admin GUI
- mob Corpses, MythicMobs, and Models
If you are designing a loot flow for players
- player Corpses, Loot Rules, and Containers
- admin Commands and Permissions
- integrations and Troubleshooting
Quick help
If corpses are not spawning, a renderer is showing the fallback marker, or looting is blocked in protected areas, jump straight to integrations and Troubleshooting.

