Skip to main content
Dead Body wiki

Wiki

Dead Body Wiki

Public setup, corpse visuals, loot rules, integrations, and troubleshooting for Dead Body.

Core Corpse Setup

Visual Modes, Nameplates, and Renderers

Choose between ArmorStand, ItemDisplay, and PlayerModel while understanding nameplates, glyphs, and dependency tradeoffs.

This page helps you choose how corpses should look on your server.

The three main visual modes

Dead Body supports:

  • ARMOR_STAND
  • ITEM_DISPLAY
  • PLAYER_MODEL

All three still use an ArmorStand root anchor internally for tracking, placement, persistence, and cleanup.

ARMOR_STAND

Use this when you want the most proven baseline.

Good for:

  • stable public servers
  • simple corpse visuals
  • Pose Studio editing
  • the least dependency complexity

ITEM_DISPLAY

Use this when you want resource-pack-friendly visuals and custom model item presentation.

Good for:

  • modern display-based looks
  • servers already using custom model data heavily
  • tighter control over transforms, scale, and offsets

PLAYER_MODEL

Use this when you want a full player body instead of a simpler marker or display setup.

This mode can use:

  • LibsDisguises as the recommended production path
  • ProtocolLib as the optional fallback path

Choosing the right mode

safest setup

Use ARMOR_STAND if stability is your first concern.

best resource-pack presentation

Use ITEM_DISPLAY if your server already leans on resource-pack models and model-data workflows.

most ambitious body look

Use PLAYER_MODEL if you specifically want full-body corpse presentation and you are ready to manage the dependency path.

PlayerModel guidance

best practice

For the most reliable full-body result, use LibsDisguises and leave the player-model renderer on the supported path you intend to use.

ProtocolLib-only warning

ProtocolLib-only PLAYER_MODEL rendering is supported, but it is still the less reliable path.

If admins see only the fallback safety marker or loot marker instead of a full body, install LibsDisguises or switch to ARMOR_STAND or ITEM_DISPLAY.

Nameplates

Dead Body supports a global corpse nameplate system based on TextDisplay.

Important options include:

  • visuals.nameplate.enabled
  • visuals.nameplate.style
  • visuals.nameplate.scale
  • visuals.nameplate.view-range
  • visuals.nameplate.format

Style options:

  • FLAT
  • BILLBOARD

Nameplate glyphs and custom fonts

Dead Body nameplates support:

  • normal text
  • & color codes
  • literal Unicode or custom glyph characters when the player has the matching resource pack/font
  • Nexo <glyph:id> and <shift:value> tags when Nexo is installed

If you configure Nexo glyph tags without Nexo installed, Dead Body logs a warning and falls back to plain text.

View range and visibility

Both ItemDisplay and TextDisplay systems have view-range settings. If something seems to vanish too early, review:

  • visuals.nameplate.view-range
  • visuals.item-display.view-range
  • mob model and disguise tracking settings on the integration side

Mob corpse visuals

Mob corpses can use alternate visuals too. If you want disguised mob-body presentation, review the mob corpse page before enabling it on a live server.

Next pages