
Wiki
Dead Body Wiki
Public setup, corpse visuals, loot rules, integrations, and troubleshooting for Dead Body.
Getting Started
Start here for install, first boot, generated files, and the main runtime settings to review first.
Core Corpse Setup
Choose the right corpse visual mode, set loot rules, and tune mob-body behavior without guessing from raw YAML.
Optional Systems
Add combat logging, external integrations, and troubleshooting only after the main corpse loop is already stable.
This page covers the optional combat-logging module that ships with Dead Body.
What CombatBodies does
When enabled, CombatBodies can:
- tag players during combat
- spawn a configurable logout proxy if a tagged player disconnects
- let players use
/logoutfor a safe exit flow - optionally spawn a Dead Body corpse if the proxy dies
Main file
All combat-logging behavior lives in:
combat-bodies.yml
Main commands
CombatBodies registers:
/combatbodies/logout
Main permission nodes
combatbodies.admincombatbodies.logout
Main config lanes
combat tagging
Review:
combat-tag.enabledcombat-tag.duration-secondstag-on-pvptag-on-pvetag-on-environment
proxy body behavior
Review:
proxy.enabledproxy.entity-typeproxy.lifetime-seconds- whether armor and hand items are copied
- proxy nameplate settings
safe zones
Review:
safe-zones.enabled- safe world list
spawn-radius- whether teleport clears combat
- whether proxy spawn is disabled in safe zones
login block and death behavior
Review:
login-block.enableddeath-behavior.*
logout countdown
Review:
logout.countdown-seconds- action bar format
- sound and particle effects
Relationship to the core corpse system
CombatBodies uses the same Dead Body chat branding and corpse spawn path. It is not a separate visual system with separate branding rules.
If a proxy dies and is configured to spawn a corpse, that corpse still uses the main Dead Body corpse logic.
Best practice
decide whether you want this module at all
Not every server needs combat logging. If you do not need it, leave it disabled and keep the plugin focused on normal death bodies.
test with two real players
Combat logging behavior is much easier to validate with an actual PVP test than with solo assumptions.
review safe zones carefully
If your server already uses region plugins or custom spawn protections, make sure CombatBodies does not duplicate or fight those rules.

