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Dead Body Wiki

Public setup, corpse visuals, loot rules, integrations, and troubleshooting for Dead Body.

Getting Started

Admin Commands and Permissions

Review the command surface, permission nodes, and the safest way to split access between players, staff, and admins.

This page covers the public admin surface for Dead Body: the main commands, the important aliases, and the permission nodes that matter on live servers.

Base commands

Dead Body registers:

TEXT
/deadbody
/body
/combatbodies
/logout

Main command lanes

The root Dead Body command currently includes these public lanes:

  • help
  • gui
  • display
  • pose
  • itempose
  • list
  • clearnear
  • kill
  • reload

Most useful commands day to day

GUI

Use /deadbody gui for the main runtime editor. This is the easiest way to review visual mode, interaction, despawn, and loot settings without digging through YAML first.

Display and pose tools

Use these while authoring or tuning visuals:

  • /deadbody display
  • /deadbody pose ...
  • /deadbody itempose ...

Runtime tools

Use these when testing or cleaning up:

  • /deadbody list
  • /deadbody clearnear [radius]
  • /deadbody kill <player>
  • /deadbody reload

CombatBodies tools

Use:

  • /combatbodies
  • /logout

/logout is the safe player-side exit command when the CombatBodies module is enabled.

Core permissions

Dead Body defines these public permission nodes:

  • deadbody.command
  • deadbody.admin
  • deadbody.gui
  • deadbody.display
  • deadbody.pose
  • deadbody.itempose
  • deadbody.reload
  • deadbody.list
  • deadbody.clearnear
  • deadbody.kill
  • deadbody.loot
  • deadbody.loot.player
  • deadbody.loot.mob
  • deadbody.loot.bypass
  • combatbodies.admin
  • combatbodies.logout

What they are for

deadbody.admin

Administrative control over the Dead Body tool surface. This includes the main admin permissions for GUI, studios, reload, and cleanup flows.

deadbody.command

Allows using /deadbody and /body.

studio permissions

These are split so staff can be granted only the editor surfaces they actually need:

  • deadbody.gui
  • deadbody.display
  • deadbody.pose
  • deadbody.itempose

loot permissions

Loot permissions matter only when the matching config checks are enabled.

By default, public looting is still friendly:

  • interaction.loot-access.player-corpses-require-permission: false
  • interaction.loot-access.mob-corpses-require-permission: false

That means normal players can loot corpses unless you intentionally tighten the rules.

deadbody.loot.bypass

Bypasses corpse loot checks when interaction.loot-access.admin-bypass-enabled is enabled.

CombatBodies permissions

  • combatbodies.admin for the module admin surface
  • combatbodies.logout for /logout

Normal players

  • no admin permissions
  • optional combatbodies.logout if the module is enabled

Staff

  • deadbody.command
  • deadbody.gui
  • any studio permissions they actually use

Admins

  • deadbody.admin
  • combatbodies.admin

Testing account

If you need to test edge cases, add deadbody.loot.bypass so you can separate a permission problem from a region or interaction problem.

Best practice

Keep one non-op test account

If you only test as op, you will miss real permission and region behavior.

Test loot with live config rules

If you are changing interaction.loot-access.*, verify the behavior with a player account that matches the real permissions you plan to give on the server.

Reload after meaningful file edits

Do not assume the server picked up a config change automatically.

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