
Wiki
Dead Body Wiki
Public setup, corpse visuals, loot rules, integrations, and troubleshooting for Dead Body.
Getting Started
Start here for install, first boot, generated files, and the main runtime settings to review first.
Core Corpse Setup
Choose the right corpse visual mode, set loot rules, and tune mob-body behavior without guessing from raw YAML.
Optional Systems
Add combat logging, external integrations, and troubleshooting only after the main corpse loop is already stable.
This page covers the optional mob-body system.
What mob corpses do
When enabled, Dead Body can replace normal mob drop scatter with a lootable corpse container and matching visual body.
This is separate from player deaths. You can run player corpses only, or player corpses plus mob corpses.
Main mob corpse settings
The core section is:
mob-corpses:Key options include:
enabledvisual-mode- allowed type list
- deny type list
- title formatting
- MythicMobs filter behavior and overrides
Vanilla mob support
Vanilla mobs keep working even if MythicMobs is not installed.
That means a missing MythicMobs plugin should not break normal vanilla mob corpse behavior.
MythicMobs filtering
Dead Body supports MythicMobs whitelist and blacklist behavior by internal MythicMob ID.
blacklist mode
Spawn mob corpses for all MythicMobs except the listed IDs.
whitelist mode
Spawn mob corpses only for the listed IDs.
Visual mode choices
Mob corpses can use the normal visual systems, but the most advanced mob-body look depends on the optional disguise path.
If you want disguised mob-body visuals, LibsDisguises is the important dependency.
Visibility and tracking notes
If a disguised mob corpse seems to vanish too early, review:
- the chosen visual mode
- view-range settings where relevant
- entity tracking assumptions from your disguise setup
Dead Body includes anchor-side mitigation for the short-range disappearance problem, but live-server testing still matters.
ArmorStand flash prevention
Dead Body prepares the corpse anchor before the disguise path continues so players do not get a visible one-tick ArmorStand flash on mob death.
Loot behavior
Mob corpse looting follows the same interaction.loot-access.* framework as player corpses.
If you enable mob loot permissions, use:
deadbody.lootdeadbody.loot.mob
Best practice
first live test
Before enabling mob corpses globally, test with:
- one vanilla hostile mob
- one passive mob
- one MythicMob if you use MythicMobs
check filtering with real IDs
Whitelist and blacklist logic depends on the real internal MythicMob IDs, not display names.

