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Dead Body wiki

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Dead Body Wiki

Public setup, corpse visuals, loot rules, integrations, and troubleshooting for Dead Body.

Getting Started

Start here for install, first boot, generated files, and the main runtime settings to review first.

Core Corpse Setup

Choose the right corpse visual mode, set loot rules, and tune mob-body behavior without guessing from raw YAML.

Optional Systems

Add combat logging, external integrations, and troubleshooting only after the main corpse loop is already stable.

Core Corpse Setup

Mob Corpses, MythicMobs, and Models

Enable mob bodies safely, configure MythicMobs filters, and understand the visual dependency path for advanced mob corpse models.

This page covers the optional mob-body system.

What mob corpses do

When enabled, Dead Body can replace normal mob drop scatter with a lootable corpse container and matching visual body.

This is separate from player deaths. You can run player corpses only, or player corpses plus mob corpses.

Main mob corpse settings

The core section is:

YAML
mob-corpses:

Key options include:

  • enabled
  • visual-mode
  • allowed type list
  • deny type list
  • title formatting
  • MythicMobs filter behavior and overrides

Vanilla mob support

Vanilla mobs keep working even if MythicMobs is not installed.

That means a missing MythicMobs plugin should not break normal vanilla mob corpse behavior.

MythicMobs filtering

Dead Body supports MythicMobs whitelist and blacklist behavior by internal MythicMob ID.

blacklist mode

Spawn mob corpses for all MythicMobs except the listed IDs.

whitelist mode

Spawn mob corpses only for the listed IDs.

Visual mode choices

Mob corpses can use the normal visual systems, but the most advanced mob-body look depends on the optional disguise path.

If you want disguised mob-body visuals, LibsDisguises is the important dependency.

Visibility and tracking notes

If a disguised mob corpse seems to vanish too early, review:

  • the chosen visual mode
  • view-range settings where relevant
  • entity tracking assumptions from your disguise setup

Dead Body includes anchor-side mitigation for the short-range disappearance problem, but live-server testing still matters.

ArmorStand flash prevention

Dead Body prepares the corpse anchor before the disguise path continues so players do not get a visible one-tick ArmorStand flash on mob death.

Loot behavior

Mob corpse looting follows the same interaction.loot-access.* framework as player corpses.

If you enable mob loot permissions, use:

  • deadbody.loot
  • deadbody.loot.mob

Best practice

first live test

Before enabling mob corpses globally, test with:

  • one vanilla hostile mob
  • one passive mob
  • one MythicMob if you use MythicMobs

check filtering with real IDs

Whitelist and blacklist logic depends on the real internal MythicMob IDs, not display names.

Next pages