
Wiki
Airdrops Wiki
Scheduled drops, flare call-ins, loot crates, admin tooling, and crash-safe cleanup for MCWAR Airdrops.
Getting Started
Start here for the current Paper build, first boot checks, and the runtime settings that affect every drop.
Crate Authoring
Learn how crate families are structured, where the loot really lives, and how zones and models fit into one crate definition.
Drop Pipeline and Effects
Run the scheduled event lane, manual call-ins, and the staged smoke signaling that tells players where to look.
Admin and Operations
Use the in-game tools, command surface, migration support, and cleanup systems that make the plugin maintainable on live servers.
This page is the practical command reference for live-server staff.
Permission model
The current plugin registers one main admin permission:
mcwar.airdrops.adminBy default it is op.
If you delegate Airdrops management to staff, this is the first thing to route through your permissions setup.
Core command surface
The main command is:
/airdropThe current source exposes these admin paths:
/airdrop help/airdrop gui/airdrop crate <crateType>/airdrop loot <crateType>/airdrop addhand <crateType> <chance>/airdrop create <crateType> [displayname...]/airdrop clone <from> <to>/airdrop delete <crateType>/airdrop migrate/airdrop status/airdrop spawnhere [cratetype]/airdrop schedule/airdrop cancel/airdrop cancelall/airdrop givetorch <crateType> [player] [amount]/airdrop reload/airdrop debug [on|off]/airdrop timer <seconds>/airdrop item add <crateType> <logicalId>/airdrop item addhand <crateType> <chance>/airdrop command add <crateType> <chance> <as> <command...>/airdrop message add <crateType> <chance> <scope> <text...>/airdrop zone help
Commands worth memorizing
For real staff work, these are the most useful:
statusspawnhereguilootreloadcancelallgivetorchmigratedebug
That set covers most live editing, event handling, and emergency response.
cancel vs cancelall
Do not treat these as the same command.
/airdrop cancel is the scheduler-only lane./airdrop cancelall is the broad cleanup lane for scheduler drops plus manual and call-in drops.
That distinction matters a lot on live servers during events.
Suggested order
Routine crate maintenance
- inspect the crate in
/airdrop loot <crateType> - simulate the roll
- spawn a local test
- reload only after validation
Event setup
- confirm scheduler state with
/airdrop status - confirm the correct crate family exists
- give or test flare torches if call-ins are part of the event
- keep
cancelallready in case an event needs a hard stop
Emergency debugging
- run
/airdrop debug on - reproduce the issue once
- collect what matters
- run
/airdrop debug off
Safe staff boundaries
If you split responsibilities across staff, a clean model is:
- event staff use
status,spawnhere,givetorch,cancel, andcancelall - content staff use
gui,crate,loot,addhand, andmigrate - senior admins use
reload, deep zone edits, and schema maintenance
That reduces the chance of someone improvising a destructive live edit during an event.

