
Wiki
Critical Health FX Wiki
Low-health visuals, heartbeat audio, blackout tuning, frost pulses, tier extras, and the public admin workflow for CriticalHealthFX.
Getting Started
Install the plugin cleanly, validate the startup state, and learn the admin command surface before deeper tuning.
Core Tuning
Set the activation threshold, shape the vignette, and tune the audio and overlay layers that define the low-health loop.
GUI and Editing
Use the in-game editor safely, understand what each page owns, and decide when YAML is still the better tool.
Runtime and Troubleshooting
Use presets deliberately, force test mode safely, and troubleshoot the common reasons the effect feels missing or wrong.
This page covers the parts of CriticalHealthFX that make low health feel urgent instead of merely visible.
Heartbeat
The global heartbeat block is simple:
heartbeat:
enabled: true
sound: minecraft:entity.warden.heartbeat
volume: 2.0heartbeat.enabled
Master switch for the heartbeat loop.
heartbeat.sound
Any valid Minecraft sound key. The default is:
minecraft:entity.warden.heartbeatheartbeat.volume
Base global volume multiplier. Individual tiers can override both sound and volume later if you want the low-end tiers to sound different from the rest.
Blackout
Blackout is the "everything goes black" layer. This is intentionally separate from the red vignette.
The shipped default is:
overlays:
blackout:
enabled: true
effect: BLINDNESS
min_hp: 1.0
amplifier: 0
duration_ticks: 25
show_particles: false
show_icon: false
remove_on_clear: trueThat means blackout only starts at half a heart by default.
effect
Current supported public values are:
BLINDNESSDARKNESS
Use BLINDNESS for a cleaner old-school blackout. Use DARKNESS if you want a modern dimming feel.
min_hp
This is the trigger threshold. 1.0 HP is the default public value because it keeps blackout reserved for the last possible moment.
duration_ticks
Should be at least as long as your scan period so the effect does not flicker.
show_particles and show_icon
These are off by default because a cinematic blackout usually looks better without potion clutter.
Optional DARKNESS overlay
CriticalHealthFX also includes a separate advanced DARKNESS block:
overlays:
darkness:
enabled: falseThis exists for admins who want a second low-health screen treatment without using the full blackout threshold.
Use it carefully. Most public setups should either:
- leave it off
- or use blackout only
Running a red vignette, blackout, and a separate darkness layer all at once can become harder to read instead of more dramatic.
Frost overlay
Frost is the environmental layer. It uses freeze ticks to create icy screen corners without actually damaging the player.
The default public block is:
overlays:
frost:
enabled: true
min_hp: 8.0
pulse_interval_ticks: 20
pulse_chance: 0.35
max_intensity: 0.55
biomes:
- minecraft:snowy_plains
- minecraft:snowy_taiga
- minecraft:ice_spikes
- minecraft:frozen_ocean
- minecraft:frozen_river
- minecraft:grove
- minecraft:snowy_slopes
- minecraft:jagged_peaks
- minecraft:frozen_peaksmin_hp
The default 8.0 HP means frost can start pulsing when the player is down to 4 hearts or lower.
pulse_interval_ticks
How often the plugin rolls for a frost pulse.
pulse_chance
Chance from 0.0 to 1.0 each interval.
max_intensity
Keep this below 1.0. The shipped default 0.55 gives a strong corner pulse without forcing full freeze.
biomes
The biome list accepts multiple input styles:
SNOWY_PLAINSsnowy_plainsminecraft:snowy_plains
The safest long-term format is the fully namespaced key.
Design advice
If you want the plugin to feel cleaner
- keep blackout at
1.0 - leave darkness disabled
- keep frost chance moderate
- do most of the escalation through tiers and heartbeat
If you want a harsher survival feel
- raise frost
min_hp - increase frost pulse chance
- use
DARKNESSfor blackout in a hardcore preset - shorten the low-tier heartbeat intervals
Good first mistakes to avoid
Do not use blackout as the main red-intensity tool
Blackout is the final emergency layer. The actual health curve should still be carried by the border intensity and heartbeat pacing.
Do not ignore biome keys
If frost is not showing up, the problem is often the biome list rather than the frost intensity itself.
Keep duration and scan cadence aligned
Potion overlays such as blackout and darkness should last at least as long as the scan cadence that keeps refreshing them.

