
Wiki
Duck Blocks Wiki
In-world machines, trigger systems, moving structures, redstone logic, and the public Duck Blocks authoring workflow.
Getting Started
Start here for first boot, the file split, server-wide defaults, and the real saved trigger shape.
In-Game Authoring
Build DuckBlocks live through the admin menu, trigger editor, display editor, and machine-by-machine editor flow.
Placeholders and Context
Understand player context, built-in tokens, and how Duck Blocks hands finished commands into the rest of the server.
Trigger Logic and Motion
Control how DuckBlocks fire, sequence, move, and carry players through the world.
YML File Guides
Jump straight into the reusable preset files that make a large Duck Blocks library maintainable.
Runtime and Troubleshooting
Understand what gets saved, what the carry logs mean, and how to troubleshoot live Duck Blocks cleanly.
effects.yml is the reusable spectacle library for Duck Blocks. It is where you store the sounds, particle shapes, and combo stacks that make a machine feel finished.
What belongs in effects.yml
The live preset library already shows the right pattern:
- simple sound presets
- particle-shape presets
- combo presets that stack several lines together
This is the best place for content you want to reuse across many machines.
The internal action families
Duck Blocks' internal line parser supports these major public families:
db:messagedb:actionbardb:titledb:particledb:particlefxdb:sounddb:displaydb:cmddb:playercmd
Example sound preset
presets:
sound_ui_click:
name: "Sound - UI Click"
icon: STONE_BUTTON
lines:
- "db:sound UI_BUTTON_CLICK vol=1.0 pitch=1.0 audience=player mode=origin range=0"This is exactly the kind of micro-preset every server ends up using constantly.
Example particle preset
presets:
ring_endrod_basic:
name: "Ring - End Rod"
icon: END_ROD
lines:
- "db:particlefx ring END_ROD 1.5 100 0.0 0.0"This is the right pattern for reusable decorative or magical geometry.
ParticleFX shapes worth knowing
The public shape family includes patterns such as:
- ring
- shockwave
- spiral
- helix
- double helix
- sphere
- burst
- cone
- beam
- square
- triangle
- cube
- pyramid
- cylinder
That is why Duck Blocks can move past ordinary command-block-style feedback and into cinematic machine behavior.
Sound routing
The sound line supports practical routing controls such as:
- sound id
- volume
- pitch
- range
- audience
- origin mode
- offsets
The big authoring choice is usually:
- player-only local feedback
- nearby world feedback
- origin-based sound
- around-origin ambience
Combo presets
Combo presets are one of the best ways to keep a large server clean. Use them when one interaction should always come with the same package, such as:
- a sound plus a ring
- a title plus a sound sting
- a particle burst plus a display scale pulse
That keeps you from rewriting the same three or four lines on every single block.

