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Plane Deploy wiki

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Plane Deploy Wiki

Plane insertion, spawn routing, parachute profiles, squads, wind drift, and admin workflows for cinematic round starts.

Getting Started

Start here for first boot, the file split, and the deployment data that actually drives drops.

Deployment Stack

Follow the live player flow from plane state through drop, wind drift, parachute control, and landing.

Squad and Admin Tools

Use squads, the hotbar editor, and the admin command surface to run real drops instead of hand-editing blind.

Operations and Troubleshooting

Troubleshoot live deployments, optional integrations, and the most common reasons a drop feels wrong.

Getting StartedWiki home

Plane Deploy Wiki Home

Overview of the Plane Deploy wiki, the major systems, and the recommended learning order.

Plane Deploy is Duq_'s deployment plugin for plane insertion, door-triggered drop routing, weighted spawn groups, squads, wind drift, HUD altitude feedback, and the combined IMC parachute stack.

This wiki is for the people who actually run the plugin:

  • server owners bringing cinematic drop flow onto a live Paper server
  • admins managing door zones, spawn groups, and parachute styles
  • builders wiring plane doors to real drop lanes
  • combat or event teams that need squads to deploy together cleanly

What Plane Deploy actually covers

Plane Deploy is not only "teleport the player into the sky."

The combined plugin handles:

  • a plane state flow: IN_PLANE -> DEPLOYING -> DEPLOYED -> GROUND
  • door zones in data.yml that trigger a drop when players cross them
  • weighted spawn groups so one door can feed many drop lanes
  • a cinematic plane flyby visual that is separate from the actual teleport logic
  • a wind-drift layer and altitude HUD
  • the full IMC parachute subsystem inside the same jar
  • squads, friendly-fire protection, and group deployment rules
  • an in-world hotbar editor for doors and spawns

Start here

If you are brand new to Plane Deploy, use this path:

1. Get the plugin online cleanly
Start with install and First Boot so the combined jar, generated files, and first test drop all behave the way you expect.

2. Learn the file split first
Read config YML, Runtime, and the File Split before you start editing random keys inside the config.

3. Learn the saved deployment data shape
Use data YML, Door Zones, Spawn Groups, and Weighted Drops before you build a real aircraft interior or live event route.

4. Understand the live player flow
Read deploy Flow, Player State, HUD, and Plane Visual so you know what is mechanical and what is only visual polish.

5. Tune the drop feel next
Use these together when the deployment works and now needs to feel good:

6. Add the team and admin layers after one solo drop works
Move into:

7. Use the troubleshooting page when the plugin feels inconsistent
If a deploy fails, a squad does not get pulled in, or a parachute style is wrong, jump to troubleshooting and Integration Notes.

Documentation map

Getting Started

Deployment Stack

Squad and Admin Tools

Operations and Troubleshooting

The files that matter most

Most live servers will spend the majority of their time in two files:

  • plugins/PlaneDeploy/config.yml for plane spawn, deploy rules, visuals, squads, wind drift, and the combined parachute system
  • plugins/PlaneDeploy/data.yml for door zones and weighted spawn groups

Those two files are the public page of the plugin. This wiki turns them into a readable workflow instead of forcing you to reverse-engineer a long combined config.

If you are setting up a live event server

If you are polishing the feel of the drop

If you are building a squad-based mode