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Death Plus wiki

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Death Plus Wiki

Public setup, DeathMessages, DeathSpectate, integrations, and admin troubleshooting for Death Plus.

Getting Started

Start here for installation, file generation, and the admin command surface before you tune either module.

DeathMessages

Configure message routing, templates, and placeholders before you move into spectator-camera tuning.

DeathSpectate

Set up the cinematic death camera, tune the spectator flow, and use the in-game editors safely.

Integrations and Ops

Connect Death Plus to Duck Shot, VehicleMC, and DeadBody, then use the maintenance and troubleshooting docs when something drifts.

DeathMessages

DeathMessages Config

Tune the main DeathMessages config, event handling, and runtime behavior without guessing from raw YAML.

This page lists the keys in death-messages.yml and explains what they do.

settings.*

  • enabled
  • delivery-mode: CHAT, EVENT, BOTH
  • send-delay-ticks
  • broadcast-mode: GLOBAL, WORLD, RADIUS
  • radius-blocks
  • suppress-event-death-message
  • last-attacker-window-seconds
  • use-display-names
  • use-named-mob-messages
  • show-custom-death-msg-on-all-weapons
  • long-range-attacks-count-as-projectiles
  • long-range-projectile-threshold-blocks
  • duckshot-integration-enabled
  • duckshot-custom-messages-enabled
  • vehiclemc-integration-enabled
  • vehiclemc-attribution-radius-blocks
  • vehiclemc-attribution-min-speed-blocks-per-tick
  • debug

parachute.*

  • parachute.enabled
  • parachute.item
  • parachute.require-in-inventory
  • parachute.require-not-in-offhand
  • parachute.min-fall-distance

Message sections

  • death-messages.unknown
  • death-messages.pvp.*
  • death-messages.duckshot.pvp.*
  • death-messages.mob.*
  • death-messages.namedmob.*
  • death-messages.natural.*
  • mob-names.*

Projectile wording heuristic

Some gun plugins report long-range hits as ENTITY_ATTACK instead of true projectiles.

  • Enable long-range-attacks-count-as-projectiles.
  • Set long-range-projectile-threshold-blocks to a reasonable value (typical: 5.0).

If you have long melee reach weapons, increase the threshold to avoid melee misclassification.