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Death Plus wiki

Wiki

Death Plus Wiki

Public setup, DeathMessages, DeathSpectate, integrations, and admin troubleshooting for Death Plus.

Getting Started

Start here for installation, file generation, and the admin command surface before you tune either module.

DeathMessages

Configure message routing, templates, and placeholders before you move into spectator-camera tuning.

DeathSpectate

Set up the cinematic death camera, tune the spectator flow, and use the in-game editors safely.

Integrations and Ops

Connect Death Plus to Duck Shot, VehicleMC, and DeadBody, then use the maintenance and troubleshooting docs when something drifts.

DeathSpectate

DeathSpectate Config

Tune DeathSpectate config values cleanly so the death-camera loop matches your server rules.

This page lists the keys in death-spectate.yml and explains what they do.

general

  • general.debug

respawn

  • respawn.forceInstantRespawn
  • respawn.forceSurvivalOnEnd
  • respawn.spawn.world
  • respawn.spawn.x
  • respawn.spawn.y
  • respawn.spawn.z
  • respawn.spawn.yaw
  • respawn.spawn.pitch

Set spawn in-game with /dsp setspawn.

ui

  • ui.showTitle
  • ui.bossbar.enabled
  • ui.bossbar.title
  • ui.actionbar.enabled
  • ui.actionbar.text
  • ui.messages.<PROFILE>[item] with title and subtitle

transition

  • transition.enabled
  • transition.screen.effect
  • transition.screen.duration-ticks
  • transition.screen.amplifier
  • transition.screen.ambient
  • transition.screen.particles
  • transition.screen.icon
  • transition.sound.name
  • transition.sound.volume
  • transition.sound.pitch
  • transition.maxDistance
  • transition.speed
  • transition.easeInOut

camera

  • camera.smoothing.enabled
  • camera.smoothing.alpha
  • camera.smoothing.maxDistancePerTick
  • camera.classifier.roofMaxDistance
  • camera.classifier.undergroundY
  • camera.safety.minDistanceFromTarget
  • camera.safety.maxClipResolveChecks
  • camera.safety.shrinkMaxSteps
  • camera.safety.shrinkStep

corpseIntegration

  • corpseIntegration.enabled
  • corpseIntegration.mode (AUTO, OFF, SCOREBOARD_TAG, PDC_KEY)
  • corpseIntegration.scoreboardTag
  • corpseIntegration.pdcKey
  • corpseIntegration.searchRadius
  • corpseIntegration.retryTicks

profiles

  • profiles.durationMultiplier
  • profiles.<PROFILE>.skipSpectate
  • profiles.<PROFILE>.respawnSeconds
  • profiles.<PROFILE>.stages[item]

Stage types:

  • FOCUS_KILLER_ORBIT
  • FOCUS_KILLER_PAN_SIDE
  • TRANSITION_TO_CORPSE
  • CORPSE_OVERVIEW_ORBIT
  • CORPSE_INDOOR_PAN
  • HOLD