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Kits Crates Plus wiki

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Kits Crates Plus Wiki

Public setup, commands, permissions, kit/crate authoring, previews, placed blocks, and troubleshooting for Kits Crates Plus.

Getting Started

Start here for install, generated files, commands, and the permission rules that decide whether the plugin actually works for players.

Runtime and Support

Check the real reasons a reward system looks broken on live servers before you blame the whole plugin.

Getting StartedWiki home

Kits Crates Plus Wiki Home

Overview of the Kits Crates Plus wiki and the recommended path for server owners and reward-content staff.

Kits Crates Plus is Duq_'s shared reward stack for claimable kits, animated crates, nested containers, command rewards, physical crate blocks, per-kit menu presentation, and in-game editing.

This wiki is the public setup and operator guide for Kits Crates Plus. It focuses on the parts server owners and admin teams actually need:

  • installing the plugin cleanly
  • understanding the generated files and what each one owns
  • setting commands, permissions, and access rules correctly
  • building kits, crates, nested rewards, and effect-based rewards without guesswork
  • using first-join kits, previews, keys, placed crates, and receive-message controls safely
  • fixing common live-server issues quickly

Start here

If you are brand new to Kits Crates Plus, use this path:

1. Install and first boot
Start with install and First Boot so the example files generate cleanly and you know which folders matter.

2. Learn the file split before editing rewards
Read files, Config, Messages, and Generated Data before you start changing kits, crates, or menu presentation.

3. Set commands and permissions early
Use commands, Permissions, and Access before you hand the plugin to staff or hook it into ranks.

4. Understand the shared reward model
Read kits, Crates, and the Shared Reward Engine before you decide whether something belongs in a kit, a crate, or a nested pool.

5. Build the kit side first
Use kit Editor, Kit Menu, First Join, and Receive Messages when you want starter kits, timed kits, one-time kits, or custom receive messaging.

6. Build the crate side after one kit works
Use crate Editor, Preview, Keys, and Placed Blocks once you are ready for previews, keys, placed crates, and admin give flows.

7. Add deeper reward behavior last
Move into nested Containers, Effects, and Reveal Presentation after the basic claim and open loops already feel correct.

Documentation map

Getting Started

Reward Design

Runtime and Support

What this wiki covers

Most servers will spend most of their time in these areas:

  • config.yml for runtime, first-join behavior, previews, reveals, and formatting mode
  • messages.yml for the default chat output and prefix behavior
  • data/kit-menu.yml for per-kit menu presentation, receive-message overrides, and crate-style presentation overrides for kits
  • theme-packs.yml for /kits menu theming
  • kits/*.yml for actual kit definitions
  • crates/*.yml for actual crate definitions
  • /kit, /kits, /crate, and /kcp for the day-to-day operator surface

If you are setting up a live server

If you are building progression rewards

If you mainly need staff access and permissions to behave correctly

Quick help

If /kits is empty, a player cannot open a crate, or the editor is saving data but staff still cannot use it, jump straight to commands, Permissions, and Access and troubleshooting, Compatibility, and Live Admin Patterns.