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Kits Crates Plus wiki

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Kits Crates Plus Wiki

Public setup, commands, permissions, kit/crate authoring, previews, placed blocks, and troubleshooting for Kits Crates Plus.

Reward Design

Kit Editor, Kit Menu, First Join, and Receive Messages

Build the kit side cleanly, including first-join grants, one-time kits, menu presentation, and per-kit receive-message control.

This page covers the kit side of the plugin: building kits, controlling how they look in /kits, and deciding what players see when they receive one.

Main kit lanes

Claim a kit

TEXT
/kit <id>

Admin give a kit

TEXT
/kit <id> <player|all>

Open the player-side menu

TEXT
/kits
/kit menu

Create or edit kits

TEXT
/kit create <id> [inventory|CONTAINER]
/kit edit <id>

Inventory kits versus container kits

Inventory kits

Use these when exact slots matter.

You can snapshot or edit:

  • main inventory
  • hotbar
  • armor
  • offhand
  • container tokens placed into inventory slots

Container kits

Use these when the kit should behave like a reward pool instead of a fixed loadout.

This is the right lane for:

  • weighted bonuses
  • nested containers inside a kit
  • command and effect rewards mixed with items

What the Kit Settings menu controls

The Kit Settings menu is the real control panel for a kit.

It currently covers:

  • cooldown
  • permission
  • one-time claim
  • first-join auto-grant
  • preview override for kit-as-crate preview flows
  • display name
  • description
  • menu icon
  • receive message

/kits menu presentation

The /kits menu is not just a static list.

It can be themed and customized through:

  • data/kit-menu.yml
  • theme-packs.yml
  • /kcp

Per-kit menu presentation includes:

  • custom display name
  • custom description
  • custom icon
  • crate reveal override when that kit is opened as a crate

First-join kits

The plugin supports a global first-join auto-kit.

Config lane:

TEXT
config.yml -> firstJoinKit.*

Main fields:

  • firstJoinKit.enabled
  • firstJoinKit.kitId
  • firstJoinKit.delayTicks

This can also be controlled from the kit settings flow when you want one kit to become the first-join grant.

Per-kit receive messages

Kits now support a per-kit receive-message override.

That means one kit can:

  • use the default Kits+ receive message
  • use a custom receive message
  • send no receive message at all
  • keep or remove the Kits+ prefix separately

This is especially useful for starter kits and onboarding kits where the default message may be too noisy.

Where to change it

Open:

TEXT
/kit edit <id>
-> Kit Settings
-> Receive Message

What can be changed

  • message enabled or disabled
  • prefix enabled or disabled
  • custom message body
  • reset back to the default global message

Formatting support

Custom receive messages support:

  • MiniMessage
  • legacy & color codes
  • placeholders like %id%, %kit_name%, %player%, and %uuid%

The default global receive message still lives in messages.yml, but one kit can override it cleanly through data/kit-menu.yml.

Good production pattern

A clean live setup often looks like this:

  • starter kit as first-join auto-grant
  • /kits menu for timed rank kits
  • one-time kits for onboarding or migration rewards
  • custom receive message disabled or softened for the starter kit
  • louder branded message kept for rarer or more important kits

Good next pages