
Wiki
Kits Crates Plus Wiki
Public setup, commands, permissions, kit/crate authoring, previews, placed blocks, and troubleshooting for Kits Crates Plus.
Getting Started
Start here for install, generated files, commands, and the permission rules that decide whether the plugin actually works for players.
Reward Design
Use the shared reward engine intentionally instead of treating kits and crates like disconnected systems.
Runtime and Support
Check the real reasons a reward system looks broken on live servers before you blame the whole plugin.
Kits Crates Plus is much easier to reason about if you stop thinking of kits and crates as two unrelated systems.
They are two presentation lanes over one reward engine.
What a kit is best for
Use a kit when the reward should feel direct and intentional.
Good fit:
- starter kits
- rank kits
- daily or timed kits
- one-time onboarding kits
- admin give flows
- menu-based player claims through
/kits
What a crate is best for
Use a crate when the reward should feel like an event or a reveal moment.
Good fit:
- vote crates
- key-based crates
- placed world crates
- themed reward pools
- multi-reward reveal moments
- previewable reward collections
What they share
Both systems can use:
- items
- nested containers
- command rewards
- sound rewards
- particle rewards
- weighted chance logic
- shared reward design patterns
That is the main reason the plugin scales better than running one kit plugin and one crate plugin that do not understand each other.
Kit as crate presentation
The plugin can also present a kit through the crate-opening surface.
That matters when you want:
- one reward definition
- two different presentation lanes
- kit content that can still be opened with crate-style animation
Inventory kits versus container kits
Inventory kit
Use this when slot layout matters.
Good fit:
- fixed armor and hotbar loadouts
- exact starter kits
- clean PvP or RPG loadout grants
Container kit
Use this when chance and reward pooling matter more than slot position.
Good fit:
- rotating bonus kits
- random support bundles
- reward pools that feel closer to crates
A good production pattern
Use kits for the guaranteed progression lane and crates for the event lane.
Example:
- first join gives a starter kit
/kitshandles timed claimable rank kits- crates handle vote rewards, donor crates, or event rewards
- nested containers handle the deeper weighted logic inside both sides

