
MCWAR Wiki covers the full player loop: first join, route planning, loot, firearms, armor, vehicles, factions, dungeons, and support.
Use the left rail to move by subject, then keep the live map open whenever you are learning a new route or planning a push into the north.
Use the wiki for
- route planning before moving into a new region
- comparing loot lanes, armor tiers, and firearm roles
- checking how infected, hostiles, and dungeons change by area
- finding controls, map links, store categories, and support answers quickly
World & Access
Server access, setting, season context, and the first routes new players should know.
Welcome to the Islands
World premise, contract objective, infected backdrop, and the core web surfaces tied to the server.
Getting Started
Join settings, resource pack requirements, first login checks, and the tools players should keep open.
Islands Season 0
Current season identity, core gameplay pillars, and the activities shaping the live world.
Survival Guide
First spawn survival, early loot priorities, southern routing, and the first northward push.
Progression & Gear
Loot, firearms, armor, and the equipment ladder that drives progression.
Combat & Travel
Combat roles, vehicles, route control, and the survival systems around movement.
Weapons and Combat
Loadout planning, range discipline, route pressure, and how weapon choice shapes fights.
Vehicles and Travel
Travel pressure, vehicle roles, route planning, and how mobility changes survival and faction play.
Factions, Raiding, and Survival
Faction pressure, storage and logistics, raid preparation, and the long-session survival loop.
Threats & Dungeons
Infected, hostile NPCs, dungeon progression, and special PvE pressure.
The Infected
Infected families, regional distribution, and the weapon choices that keep each type manageable.
Hostiles and NPCs
NPC factions, territory bands, and the human threat profile from the southern roads to Fort IMC.
Dungeons
Dungeon tiers, route planning, restricted mechanics, and the runs that gate top-end progression.
Events and Special Threats
Named dungeon routes, special enemy pressure, and the world events that shape endgame traffic.
Support & Utilities
Common answers, live tools, and the support surfaces players use outside the game.



