
Wiki
Item Forge Wiki
Custom item editing, profile automation, smart scaling, batch workflows, and admin-friendly generation docs for Item Forge.
Getting Started
Start here for install, first boot, and the three main editing lanes.
Naming and Templates
Get display name, item name, lore, placeholders, and prefix behavior right before you mass-generate items.
Profiles and Automation
Build reusable modifier workflows, scale item math, and generate outputs from the Give menu.
Item Editing Systems
Trim, dye, attribute, hide, model, and tag items without dropping into raw NBT tooling.
Operations and Support
Teach admins the command surface, the built-in help surfaces, and the troubleshooting path for common item issues.
Item Forge is Duq_'s in-game item editing and profile automation plugin. It is built for admins who need to rename, recolor, trim, scale, tag, tune, batch-edit, and mass-generate custom items without rebuilding the same item ten times by hand.
This wiki is the public setup and operator guide for Item Forge. It focuses on the parts server owners and admin teams actually use:
- opening the right editor surface fast
- understanding display name, item name, lore, and placeholders
- using batch editing for real admin throughput
- building reusable modifier profiles
- using smart scaling for armor math and durability math
- generating gear cleanly from the Give menu
Start here
If you are brand new to Item Forge, use this path:
1. Install and first boot
Start with install and First Boot so the plugin folder, config, and profile storage generate cleanly.
2. Learn the three editing lanes first
Read main Menu, Main-Hand Editing, and Batch Inventory Flow before you start building profile libraries.
3. Get naming and lore right early
Use display Name, Item Name, Lore, and Formatting and placeholders, Prefixes, and Dynamic Templates before you mass-produce items.
4. Move into profiles only after one clean item works
Read modifier Profiles, Presets, and Live Preview once you understand the single-item flow.
5. Learn the math tools before you balance a whole armor line
Use smart Scaling, Armor Math, and Durability Math before you build "devastated", "fortified", or custom effectiveness systems.
6. Use the Give menu as the output lane
Read give Menu Categories and Runtime Modifiers when you are ready to generate armor, weapons, blocks, or items quickly.
Documentation map
Getting Started
Naming and Template Logic
Profiles and Automation
- modifier Profiles, Presets, and Live Preview
- smart Scaling, Armor Math, and Durability Math
- give Menu Categories and Runtime Modifiers
Item Editing Systems
- armor Trims, Leather Color Studio, and Visual Polish
- attributes, Flags, Models, PDC, and Advanced Components
Operations and Support
- commands, Permissions, and Quick Admin Workflows
- help Guides, Placeholder Browser, and Admin Onboarding
- troubleshooting and Common Item Behavior
What this wiki covers
Most servers will spend most of their time in these areas:
config.ymlfor branding, chat-input behavior, profile defaults, and hidden tooltip defaultsplugins/ItemForge/profiles/*.ymlfor saved modifier profiles/ifand/iforgecommands for quick admin actions- the Display menu for naming, lore, and placeholder-aware templates
- the Attributes, Flags, Armor, and Durability menus for item behavior
- the Profile Actions menu for reusable automation, previews, and item generation
Recommended order
If you mainly want to edit one item fast
- main Menu, Main-Hand Editing, and Batch Inventory Flow
- display Name, Item Name, Lore, and Formatting
- attributes, Flags, Models, PDC, and Advanced Components
If you mainly want to build reusable item systems
- modifier Profiles, Presets, and Live Preview
- placeholders, Prefixes, and Dynamic Templates
- smart Scaling, Armor Math, and Durability Math
- give Menu Categories and Runtime Modifiers

