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Item Forge wiki

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Item Forge Wiki

Custom item editing, profile automation, smart scaling, batch workflows, and admin-friendly generation docs for Item Forge.

Getting Started

Start here for install, first boot, and the three main editing lanes.

Naming and Templates

Get display name, item name, lore, placeholders, and prefix behavior right before you mass-generate items.

Profiles and Automation

Build reusable modifier workflows, scale item math, and generate outputs from the Give menu.

Item Editing Systems

Trim, dye, attribute, hide, model, and tag items without dropping into raw NBT tooling.

Operations and Support

Teach admins the command surface, the built-in help surfaces, and the troubleshooting path for common item issues.

Profiles and Automation

Give Menu Categories and Runtime Modifiers

Use the Armor, Weapons, Blocks, and Items give lanes together with temporary durability controls for fast output generation.

The Profile Give menu is the generation surface for Item Forge.

This is where a profile turns from a reusable template into actual output items.

The Give menu categories

Item Forge now exposes four item families in the Give menu:

  • Armor
  • Weapons and Tools
  • Blocks
  • Items

Armor

This is the selected armor lane for helmets, chestplates, leggings, boots, and armor-adjacent pieces such as turtle helmet or elytra where available.

Weapons and Tools

This is the selected combat and utility lane for swords, axes, pickaxes, hoes, bows, crossbows, shield, trident, and mace where available.

Blocks

This is the paged full-material block list.

Items

This is the paged full-material non-block item list.

Runtime Give modifiers

The Give menu also includes temporary runtime modifiers such as:

  • durability percent
  • max durability override

These are applied at generation time without rewriting the underlying profile.

Leather-only restriction

If a profile template contains a custom leather color, the armor Give lane may restrict itself to leather armor only.

That is intentional. Leather dye logic belongs on leather pieces, not on every armor family.

Give versus apply

Give

Generate a fresh new item from a material list and apply the profile during generation.

Apply

Take an already existing item and apply the profile to that item.

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