Skip to main content
Item Forge wiki

Wiki

Item Forge Wiki

Custom item editing, profile automation, smart scaling, batch workflows, and admin-friendly generation docs for Item Forge.

Getting Started

Start here for install, first boot, and the three main editing lanes.

Naming and Templates

Get display name, item name, lore, placeholders, and prefix behavior right before you mass-generate items.

Profiles and Automation

Build reusable modifier workflows, scale item math, and generate outputs from the Give menu.

Item Editing Systems

Trim, dye, attribute, hide, model, and tag items without dropping into raw NBT tooling.

Operations and Support

Teach admins the command surface, the built-in help surfaces, and the troubleshooting path for common item issues.

Profiles and Automation

Modifier Profiles, Presets, and Live Preview

Use profiles as reusable modifier packages instead of rebuilding the same edit from scratch every time.

Modifier Profiles are the reusable automation layer in Item Forge.

Use a profile when the same item treatment should be:

  • applied again later
  • generated across many base items
  • previewed before giving
  • combined with placeholder-aware naming
  • paired with smart scaling or durability math

What a profile actually contains

A profile can carry:

  • a template item
  • a profile display label
  • a prefix
  • a profile display icon
  • display, item-name, and lore templates
  • trims, colors, enchants, attributes, flags, models, and PDC
  • smart scaling values
  • smart durability values

The Profile Actions screen

The profile page is the real control center. It includes:

  • Edit Template
  • Apply to Main Hand
  • Give Menu
  • Rename (profile list label)
  • Set Prefix
  • Smart Scaling
  • Profile Display Item
  • Profile Help
  • live in-hand result preview
  • a full modified breakdown preview

Presets are teaching tools and starting points

Item Forge includes built-in preset keys such as:

  • devastated_50
  • fortified_125
  • fortified_125_enchanted
  • raider_trimmed
  • mystic_leather
  • stealth_hidden
  • vanguard_attributes
  • arcane_data
  • warden_bulwark_140
  • striker_swiftness
  • forgeborn_dynamic

A good profile workflow

  1. Create or clone a profile.
  2. Set the profile display item so the menu reads correctly.
  3. Set the prefix if the whole family should share one front-loaded label.
  4. Open Edit Template and build the actual template logic.
  5. Use placeholders if the output name should adapt to the original item.
  6. Open the preview surfaces before mass generation.
  7. Move into Smart Scaling only after the non-math item behavior is correct.

Apply versus Give

Apply

Apply is for modifying an existing real item.

Give

Give is for generating a fresh item from a material list with the profile already applied.

Best next pages