
Wiki
Item Forge Wiki
Custom item editing, profile automation, smart scaling, batch workflows, and admin-friendly generation docs for Item Forge.
Getting Started
Start here for install, first boot, and the three main editing lanes.
Naming and Templates
Get display name, item name, lore, placeholders, and prefix behavior right before you mass-generate items.
Profiles and Automation
Build reusable modifier workflows, scale item math, and generate outputs from the Give menu.
Item Editing Systems
Trim, dye, attribute, hide, model, and tag items without dropping into raw NBT tooling.
Operations and Support
Teach admins the command surface, the built-in help surfaces, and the troubleshooting path for common item issues.
Modifier Profiles are the reusable automation layer in Item Forge.
Use a profile when the same item treatment should be:
- applied again later
- generated across many base items
- previewed before giving
- combined with placeholder-aware naming
- paired with smart scaling or durability math
What a profile actually contains
A profile can carry:
- a template item
- a profile display label
- a prefix
- a profile display icon
- display, item-name, and lore templates
- trims, colors, enchants, attributes, flags, models, and PDC
- smart scaling values
- smart durability values
The Profile Actions screen
The profile page is the real control center. It includes:
- Edit Template
- Apply to Main Hand
- Give Menu
- Rename (profile list label)
- Set Prefix
- Smart Scaling
- Profile Display Item
- Profile Help
- live in-hand result preview
- a full modified breakdown preview
Presets are teaching tools and starting points
Item Forge includes built-in preset keys such as:
devastated_50fortified_125fortified_125_enchantedraider_trimmedmystic_leatherstealth_hiddenvanguard_attributesarcane_datawarden_bulwark_140striker_swiftnessforgeborn_dynamic
A good profile workflow
- Create or clone a profile.
- Set the profile display item so the menu reads correctly.
- Set the prefix if the whole family should share one front-loaded label.
- Open Edit Template and build the actual template logic.
- Use placeholders if the output name should adapt to the original item.
- Open the preview surfaces before mass generation.
- Move into Smart Scaling only after the non-math item behavior is correct.
Apply versus Give
Apply
Apply is for modifying an existing real item.
Give
Give is for generating a fresh item from a material list with the profile already applied.

