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Item Forge wiki

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Item Forge Wiki

Custom item editing, profile automation, smart scaling, batch workflows, and admin-friendly generation docs for Item Forge.

Getting Started

Start here for install, first boot, and the three main editing lanes.

Naming and Templates

Get display name, item name, lore, placeholders, and prefix behavior right before you mass-generate items.

Profiles and Automation

Build reusable modifier workflows, scale item math, and generate outputs from the Give menu.

Item Editing Systems

Trim, dye, attribute, hide, model, and tag items without dropping into raw NBT tooling.

Operations and Support

Teach admins the command surface, the built-in help surfaces, and the troubleshooting path for common item issues.

Getting Started

Main Menu, Main-Hand Editing, and Batch Inventory Flow

Understand when to use main-hand editing, batch editing, and modifier profiles instead of treating them like the same lane.

The Item Forge main menu exists to split item work into the three lanes admins actually need:

  • edit one item in hand
  • batch edit many inventory items
  • build reusable modifier profiles

The three main lanes

Edit Main-Hand Item

Use this when:

  • you are fixing one specific item
  • you want immediate feedback on one held item
  • you are testing display, lore, trims, attributes, flags, or PDC quickly

Batch Edit Inventory Items

Use this when:

  • you want one edit pass on many items
  • you need to rename or relore a set fast
  • you want to adjust several armor pieces or item variants in one session

The batch selector is built around shift-clicking items into the selection, then opening the same editor flow against that whole selection.

Modifier Profiles

Use this when:

  • the edit should be reusable
  • you want a profile that can be applied later
  • you want dynamic naming with placeholders
  • you want smart scaling or give-time generation

What the editor menu branches into

Once you open the actual editor, Item Forge branches into focused menus such as:

  • Display
  • Enchantments
  • Attributes
  • Flags and Properties
  • Model and Advanced
  • Durability
  • Armor Trim and Leather Color
  • PDC Tags
  • Smart Scaling

A good admin workflow

The smoothest order is:

  1. test the edit on one real item in main hand
  2. if the edit is still one-off, stay in main hand or batch mode
  3. if the edit should be repeatable, move it into a modifier profile

That keeps your profile list cleaner.

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