
Wiki
Item Forge Wiki
Custom item editing, profile automation, smart scaling, batch workflows, and admin-friendly generation docs for Item Forge.
Getting Started
Start here for install, first boot, and the three main editing lanes.
Naming and Templates
Get display name, item name, lore, placeholders, and prefix behavior right before you mass-generate items.
Profiles and Automation
Build reusable modifier workflows, scale item math, and generate outputs from the Give menu.
Item Editing Systems
Trim, dye, attribute, hide, model, and tag items without dropping into raw NBT tooling.
Operations and Support
Teach admins the command surface, the built-in help surfaces, and the troubleshooting path for common item issues.
This page is for the issues that most often feel like "the plugin is broken" when the real problem is a workflow mismatch, tooltip misunderstanding, or naming/template mistake.
+6 armor only shows 3 armor icons
That is normal Minecraft behavior.
- tooltip armor values are armor points
- the UI bar shows half as many icons
So:
+6 armor= 6 armor points- that displays as 3 armor icons
A profile generated the wrong item name across materials
This usually means the profile used a fixed display or item-name string instead of a dynamic template.
Use:
{ogitemname}or:
Hardened {ogitemname}if one profile should work across many materials.
Hide tooltip hid more than expected
Tooltip hiding is stronger than normal flag hiding, so always test it on a real item before you mass-apply it through profiles.
If you only want cleaner hover information, use item flags and presentation defaults first.
A chat prompt seems stuck
Item Forge chat prompts can be cancelled with:
cancelstopexit
They also time out automatically based on config.
The armor Give lane only shows leather
That is usually because the profile template has a custom leather color.
Item Forge restricts the armor generator to leather in that case so it does not pretend non-leather armor can accept leather dye.
PDC data behaved differently than expected
Check the merge mode:
KEEP_EXISTINGOVERWRITE

